This new bridge system stinks compared to how it used to all work, now the bridge just fails & even importing the DTU file directly into the project is impossible because DAZ3D fails to export the needed data to the DTU file the intermediate folder uses to export the information from one editor too another. If you follow the steps using older exported characters that worked in previous versions you will find after doing all the resetting of bones & trying to retarget it results in a character that’s flopped over from the hip or is just laying on the ground in ragdoll state with no skeletal rig or pose setup, you get a list of animations that are broken with the characters body warped in different positions.
I have checked & double checked all file settings and i can’t see an issue with the installation of both plugins that are the same version which is the most recent for Unreal, the plugin now installs stuff to the engine content folder & has a complete new setup to retargeting which also doesn’t work because the IKfoot config for retargeting doesn’t work real well when adding to the genesis skeleton 8 or 3 after resetting the bones recursively then trying to apply the ikfoot config to the new skeleton you’re retargeting animations too. None which work, i agree the bridge did work before a certain version now all i get when trying to export from daz3d is Access Violation Error in the QTcore4.dll.